Armando Villarreal III

Game Design / Level Design / Code

Skillset

Game Engines/Level Editors

  • Unity 3D
  • Unreal Tournament 3 Editor (UDK)
  • Gears of War (UDK)
  • Hammer (Half-Life)
  • The Elder Scrolls Construction Kit (Obilivion)
  • Torque 2D
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Level Design Experience

  • BSP Work
  • Texturing
  • Lighting
  • Scripting
  • Gameplay Design
  • UDK Level Streaming
  • UDK Triggers
  • UDK Machinima
  • Sound/Music Editing and Integration

Programming/Scripting

  • C, C++, C#
  • UDK Kismet
  • ActionScript
  • JavaScript
  • VB, VBA
  • SQL
  • Lua

Software Tools

  • Microsoft Visual Studio
  • MonoDevelop
  • Unreal Matinee
  • Flash Develop
  • Digital Performer
  • M-Audio Session
  • Audacity
  • 3DS Max
  • Adobe Photoshop
  • Adobe Flash
  • Microsoft Project
  • Microsoft Office Suite

Musical Instruments

  • Piano/Keyboard
  • Accordion
  • Trumpet
  • Bass Guitar

Video Game Experience at LifeLine Studios

Bible Quest: Journey Through Genesis

Lead Programmer / Designer

  • Coded a Level Editor for quickly making 100+ Match 3 style levels
  • Designed features and coded functionality for game GUI
  • Developed overall game design with other team leads
  • Created initial design documentation for the team
  • Managed and delegated programming team's tasks
  • Created and edited audio for SFX
  • February 2011 - October 2011
  • 9 months
  • Engine - Unity 3D
  • Platform - PC Release

Charlie Church Mouse 3D Bible Adventures 2

Programmer / Designer

  • Coded two mini-games, Paul's Journey To Rome and David and Goliath
  • Discussed game design for 12 mini-games with other team leads
  • Acquired responsibility to manage and delegate programming team's tasks
  • Assisted art team with establishing work flow for using art assets in Unity
  • Placed art assets to construct game environment and scenes
  • Created and edited audio for SFX
  • May 2010 - February 2011
  • 10 months
  • Engine - Unity 3D
  • Platform - PC Release

Charlie Church Mouse: Connect the Rocks

Lead Programmer / Designer

  • Ported existing code for this mini-game from Bible Adventures 2
  • Rewrote game AI to simulate interacting with Charlie Church Mouse
  • Optimized code and assets for running on mobile platforms
  • Implemented redesigned game GUI
  • Edited voiceover audio work
  • April 2011 - June 2011
  • 3 months
  • Engine - Unity 3D
  • Platform - Mobile Release

King Solomon's Word Games

Programmer / Designer

  • Designed features and polished code functionality for game GUI
  • Polished game design with other team leads
  • Collaborated with other programmers to optimize code and polish features
  • Created and implemented Installer and Updater feature
  • Created and edited audio for SFX
  • June 2011 - November 2011
  • 6 months
  • Engine - Unity 3D
  • Platform - PC Release

King Solomon's Trivia Challenge 2

Programmer

  • Coded functionality for one trivia question category
  • Collaborated with other programmers to optimize code and polish features
  • Created and implemented Installer and Updater feature
  • July 2011 - October 2011
  • 4 months
  • Engine - Unity 3D
  • Platform - PC Release

Video Game Experience at The Guildhall at SMU

Play Soldier

Assistant Game Designer / Producer

  • Faculty selected producer / designer for a team of: artists, level designers, and programmers
  • Planned and worked on in-game Matinee sequences with team members
  • Developed overall game design with other team leads
  • Created documentation for the team (Asset List and Development Plan, Game Design Doc)
  • Maintained Sprint task lists and project schedule for team members
  • Composed custom thematic music and managed audio for the game
  • August 2009 - December 2009
  • 5 months
  • Engine - UDK
  • Team Size - 16 students

Elastiball

Lead Level Designer

  • Wrote Level Design Document to support the game's design and vision
  • Implemented a custom menu system using Kismet, Unreal Script, and Unreal's UIScene editor
  • Placed art assets within two goal scoring areas that took advantage of the game's slinging mechanic (like Spiderman)
  • Placed art assets throughout the level to create fun transitions around seven goal scoring areas
  • Communicated the game's level design during team presentations
  • March 2009 - May 2009
  • 3 months
  • Engine - UDK
  • Team Size - 7 students

Return of The NOM

Game Designer / Project Lead

  • Created original IP that won award for Best Enemies at the 2008 Guildhall Exhibition
  • Managed the team's Sprint task list and project schedule
  • Maintained the game design document, and asset and development plan
  • Designed, documented, and implemented three levels in Torque
  • Added C# code to TorqueX engine to support a dynamic camera in "cut-scene" sequences
  • October 2008 - December 2008
  • 3 months
  • Engine - Torque 2D
  • Team Size - 4 students

Evacuation

Level Designer

  • Designed a single-player mission for Gears of War
  • Created three Matinee sequences to communicate mission goal and player progress
  • Blocked out BSP, textured, lit, and placed gameplay elements
  • March 2009 - May 2009
  • 3 months
  • Engine - UDK
  • Individual Gears of War level

Ascension

Level Designer

  • Scripted four unique interactive gameplay mechanics
  • Designed original gameplay and created the Level Design Document
  • Blocked out BSP, textured, lit, and placed gameplay elements for five areas in Hammer SDK
  • March 2009 - May 2009
  • 3 months
  • Engine - Hammer
  • Individual Half-Life 2 level

Master's Thesis Project

The Effects of Music on Gameplay and Immersion

  • Created three gameplay areas in Gears of War (includes BSP, meshes, textures, lighting, and gameplay)
  • Introduced music in different ways as players progress through the three areas
  • Music consisted of: Thematically appropriate, Thematically inappropriate, No music
  • Conducted surveys to study how each tester reacted to an area and the music introduced

Education

Masters of Interactive Technology, Digital Game Development - Level Design

The Guildhall at Southern Methodist University, Plano, TX

December 2009

(3.75 gpa)

  • Specialty: Scripting and Level Design
  • Thesis Work: How Music Affects Gameplay

Bachelor of Arts, Computer Science / Application Systems

St. Mary's University, San Antonio, TX

May 2005

(3.72 gpa)

Major: Computer Science / Application Systems

Minor: Music

Project Management

  • Served as Project Manager for a Software team to develop an original 2D game
  • Led team presentations to communicate the Software team's progress
  • Developed the project's schedule and assigned specialized tasks for team members
  • Created the overall Game Design and initial documentation

Senior Project

  • Conducted research on Voice Recognition capabilities in video games
  • Developed a prototype capable of recognizing voice input
  • Programmed a mini-game using the Microsoft Speech SDK that featured voice-activated character control

Work Experience

Lead Gameplay Programmer and Designer, LifeLine Studios, Waxahachie, TX

May 2010 - Dec 2011

  • Design and develop Christian video games
  • Plan, schedule, and detail project milestones
  • Manage and delegate project tasks
  • Provide design feedback and ideas to the team throughout a project's development cycle
  • Code various gameplay systems
  • Create and edit audio for various game SFX

Adjunct Multimedia Professor, Navarro College, Corsicana, TX

Jan 2011 - Dec 2011

  • Instruct students how to work with Adobe Flash CS4
  • Teach how to apply good design principles for interactive software
  • Teach the basics of working with ActionScript

Technology Engineering Consultant, Tri-Starr Personnel, San Antonio, TX

Oct 2011 - Current

  • Provide custom software support for Tri-Starr client
  • Modify code for client's custom software based on current needs
  • Manage and optimize various SQL databases for client

Technology Engineer, Harland Clarke, San Antonio, TX

May 2003 - May 2010

  • Conduct data analysis and generate manufacturing reports that trend different performance metrics of key company processes
  • Create and modify existing Visual Basic applications that allow users to interact with different company machinery
  • Collaborate with team members to develop company software
  • Create and modify existing SQL scripts for database management

Co-Owner, La Fuerza Real, San Antonio, TX

Jun 1998 - Aug 2000

  • Gained experience with business management and partner relationships
  • Served as keyboardist and accordionist for the group
  • Performed live for various musical venues (concerts, weddings, festivals, etc)